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Sébastien Speierer

Senior Research Engineer

About

I am a research engineer at the Meta Reality Labs Research in Switzerland working on inverse rendering applications for Biophysical Digital Humans. Previously, I was a research engineer at the Realistic Graphics Lab at EPFL in Switzerland working with Wenzel Jakob on the Mitsuba 3 renderer. I graduated with a Master's in Computer Science from EPFL in 2018 and have been interested in Computer Graphics since 2015. I had the chance to join Christophe Hery and do two internships at Pixar, mainly working on implementing state-of-the-art methods in their production renderer, RenderMan. In 2018, I joined Weta Digital in New Zealand. First as an intern, working on my Master's thesis under the supervision of Andrea Weidlich. Later I became a Rendering Researcher, working on Manuka, Weta's in-house production renderer. In 2019 I moved back to Switzerland and joined the Realistic Graphics Lab at EPFL, working on the Mitsuba 3 renderer and other research projects in differentiable rendering. In 2023, I decided to move back to the industry and joined a team Meta Reality Labs Research.

Work experience

Projects

Jorge Condor, Sébastien Speierer, Lukas Bode, Aljaž Božič,
Simon Green, Piotr Didyk, Adrián Jarabo.
Arxiv, 2024
Mitsuba 3 is a rendering system for forward and inverse light transport simulation.
Wenzel Jakob, Sébastien Speierer, Nicolas Roussel, Delio Vicini.
ACM Transactions on Graphics (Proceedings of SIGGRAPH), 2022.
Delio Vicini, Sébastien Speierer, Wenzel Jakob.
ACM Transactions on Graphics (Proceedings of SIGGRAPH), 2022.
Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev, Wenzel Jakob.
ACM Transactions on Graphics (Proceedings of SIGGRAPH), 2021.
Delio Vicini, Sébastien Speierer, Wenzel Jakob.
ACM Transactions on Graphics (Proceedings of SIGGRAPH), 2021.
Yinlin Hu, Sébastien Speierer, Wenzel Jakob, Pascal Fua, Mathieu Salzmann.
IEEE/CVF Conference on Computer Vision and Pattern Recognition (Proceedings of CVPR), 2021.
Kimball D. Thurston, III, Luca Fascione, Sébastien Speierer.
U.S. Patent, Unity Technologies SF, 2021.
Merlin Nimier-David, Sébastien Speierer, Benoît Ruiz, Wenzel Jakob.
ACM Transactions on Graphics (Proceedings of SIGGRAPH), 2020.
Sébastien Speierer, Andrea Weidlich, Wenzel Jakob.
Master's thesis (Weta Digital), 2018.
Sébastien Speierer, Christophe Hery, Ryusuke Villemin, Wenzel Jakob.
Pixar Technical Memo, 2018.
Sébastien Speierer, Wenzel Jakob.
Semester project (RGL), 2016.